

In Challenge mode, players are required to get a set number of points per song to complete the challenge. What will likely confuse players more is the game's fashion system. Alas, only one controller can be used, reducing the overall difficulty of the title and making the limit of two players even more questionable. With the two-player limit in place, one would think that the ability to use two Wiimotes for solo player dancing would be available, especially since We Cheer, a sister product thanks to the publisher's relationship with Namco Bandai Games, does this. The game is labeled as something for parties to enjoy, and competing products handle up to four players, so having only two players dance simultaneously is a letdown. For one thing, Kidz Bop Dance Party only handles two players. There are a few questionable things the game does or, in some cases, doesn't do. Finally, there's versus mode, which lets you compete on the same screen with a friend for the highest score on any of the given songs.
#Wii dance video full
Free mode gives you full access to all of the 24 songs, and while you are limited to what you unlocked in terms of difficulty levels and arenas, you can still earn money to buy dancer accessories. Completing each song also earns you money, which can be spent to unlock various clothing pieces and accessories for your dancer. All of the songs in the given set list must be finished before the next stage opens up, and completing each challenge level opens up other backgrounds to dance in, new difficulty levels and the ability to dance as your Mii. The Challenge mode lets you go through several different challenges with their own set list and level of difficulty.

There are a few noteworthy modes in Kidz Bop Dance Party. In short, the formula is ripped directly from the We Cheer series, but cheerleaders have been replaced with a troupe of dancing kids. Diagonals, loops, spins and curves all play a part in making the player dance while a guide star helps to regulate the movement speed and the direction of the Wiimote. The arrows don't just go through the simple up, down, left and right directions. With a Wii Remote in hand, players go through each of the 24 available songs following the motions given by the on-screen arrows to try and get the highest score possible. Instead of going for the karaoke route like some people would have expected, Kidz Bop Dance Party is going for the other sect of the rhythm genre: dance. Whether the Kidz Bop brand should have stuck to the realm of audio CDs remains to be seen. With the rhythm genre entering a new phase and the perception that the Wii is the right console for families, the group at D3 Publishing decided it was a good idea to have the Kidz Bop brand branch out into the world of video games with Kidz Bop Dance Party. Whether you love or hate the idea, the discs sell well enough, with a few reaching gold status in sales. The idea is that the kids can still listen to a song that would be played on the radio while parents can play it safely in the home or car without worrying about the content. For those unfamiliar with it, each Kidz Bop CD takes a menagerie of current pop songs from various artists, rewrites the lyrics to some of the questionable content, and is sung by a chorus of children instead of the original artists. The whole idea behind the Kidz Bop brand is quite interesting.
